| ALMOSTAD.ZIP | 05/97 | 4k | C&C 2: Red Alert - level
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| | | | Files: 2 New: 2-27-1997 Old: 2-26-1997
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| ALNALLEY.ZIP | 01/96 | 116k | ============================
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| | | | || A L I E N A L L E Y ||
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| | | | ============================
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| | | | Release 1.0. Alien Alley is a vertically
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| | | | scrolling, fast action video game. The
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| | | | player controls a defending spaceship,
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| | | | flying though the cosmos. Advancing
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| | | | alien spaceships make difficult foes as
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| | | | they advance on the lone defender,
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| | | | firing plasma cannons at will. How long
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| | | | can the defender hold out until he is
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| | | | finally overrun? Only you can say...
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| | | | Files: 43 New: 6-17-1995 Old: 7-7-1992
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| ALOUTWR2.ZIP | 05/96 | 13k | WARCRAFT II "All Out War" Scenario
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| | | | Files: 2 New: 3-15-1996 Old: 2-28-1996
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| ALPHA.ZIP | 09/96 | 10k | Duke Nukem 3D: Alpha (DukeMatch)
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| | | | Files: 3 New: 8-3-1996 Old: 6-10-1996
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| ALPHA_X.ZIP | 08/96 | 12k | Duke Nukem 3D: DukeMatch level
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| | | | Files: 4 New: 7-14-1996 Old: 9-27-1995
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| ALQUERQ3.ZIP | 05/97 | 558k | A simple strategic game, could be used for
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| | | | promotion
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| | | | Files: 22 New: 4-1-1997 Old: 3-2-1997
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| ALSC.ZIP | 11/96 | 346k | Quake: - ALSC Deathtrap by Darin Mc
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| | | | Info [-/-/D] New ./././././. (by GamesNet)
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| | | | This is a medium sized DM level, based
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| | | | somewhat on my workplace. This was more
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| | | | a learning attempt, but still pretty neat.
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| | | | Files: 3 New: 10-14-1996 Old: 10-11-1996
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| ALSDMCIT.ZIP | 09/96 | 33k | Duke Nukem 3D: Al's Dukematch City
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| | | | Files: 3 New: 8-3-1996 Old: 6-22-1996
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| ALTAIR3A.ZIP | 10/96 | 170k | Doom II: - Altair3a
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| | | | Info [S/C/-] New -/-/./././- (by GamesNet)
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| | | | This is a BIG level designed for Doom II. It
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| | | | designed with ultra-violence in mind and is
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| | | | mentally challenging. The level also has a de
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| | | | theme which I hope will be visually pleasing.
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| | | | is version a. There have been some very minor
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| | | | changes to some areas, mostly the removal of
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| | | | stairs
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| | | | and making the adjacent stairs taller. The bi
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| | | | change is the placement of the switches that
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| | | | the barriers allowing access to the switches
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| | | | lower the red and blue key platforms. The swi
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| | | | have been moved to a more obvious location. A
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| | | | number of people indicated that it was too ha
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| | | | find them. I wanted it to be challenging... n
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| | | | frustrating! Thanks to all who emailed commen
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| | | | Files: 4 New: 9-22-1996 Old: 9-7-1996
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