| BMP2MAP5.ZIP | 01/98 | 310k | Quake: - bmp2map A conversion utility to
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| | | | quickly convert 256 color BMPs v 05 into
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| | | | Quake MAPs complete with texturing and
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| | | | entities Originally written to convert
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| | | | 2D floor street plans into 3D maps
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| | | | Author Jack Perdue aka Silicon Slick si
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| | | | slick cy net net Date May 10th 1997 v 01
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| | | | June 13th 1997 v 02 July 5th 1997 v 03
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| | | | July 11th 1997 v 04 July 22nd 1997 v 05
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| | | | Files: 10 New: 1-24-1998 Old: 7-11-1997
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| BMSHARE.ZIP | 01/96 | 325k | Break Machine Version 1.00 First Release.
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| | | | << SHAREWARE VERSION >>
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| | | | A game By Fred Pesch.
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| | | | Enjoy the new 320*400 Challenge :
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| | | | Destroy Monsters and Bricks with your
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| | | | X-PAD 01 Ship.
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| | | | (Vga, SoundBlaster, Adlib)
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| | | | (C) 1995, IO Design
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| | | | Files: 65 New: 6-13-1995 Old: 5-15-1995
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| BMTEMPLE.ZIP | 02/98 | 548k | Quake: - Quake I
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| | | | Playing - deathmatch (by GamesNet FDN)
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| | | | New - graphic
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| | | | This is medieval theme Temple-like level,
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| | | | architecture is pretty awesome; many arch doo
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| | | | column halls and arch-shaped walls. I think
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| | | | this is really cool in DM!
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| | | | Files: 3 New: 12-16-1997 Old: 12-1-1997
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| BMW.ZIP | 08/96 | 31k | Duke Nukem 3D: Single Player level
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| | | | Files: 3 New: 7-14-1996 Old: 6-20-1996
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| BNT.ZIP | 10/97 | 815k | Quake: - Bridges & Towers (final version)
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| | | | Playing - single (by GamesNet FDN)
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| | | | A straight-forward, no frills simgle player
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| | | | Quake map. No new textures, no new .mdl's
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| | | | no .qc, just a standard, old-fashioned map.
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| | | | I was going to make a little storyline, but
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| | | | who cares about stories anyway? It is based
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| | | | loosely on the "metal" textures theme with mu
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| | | | of my own, new style of architecture. I also
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| | | | tried to add some elements that I have not ye
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| | | | seen in a Quake level. There are 6 secrets,
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| | | | some easy-some hard. Also, due to the fact t
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| | | | I had to scale down because my "entity text"
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| | | | was too long, I had to forgo the deathmatch
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| | | | options as well as co-op. You may still
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| | | | deathmatch, but the only deathmatch spawn spo
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| | | | is the single-player start at the beginning o
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| | | | the map, so it may be good for one-on-one
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| | | | (whoever spawns first will probably get
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| | | | tele-fragged).
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| | | | Also, I tried to make this level as non-linea
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| | | | as possible, so there are a few ways of getti
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| | | | through it, and many that will get you killed
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| | | | Files: 3 New: 9-9-1997 Old: 8-26-1997
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