| JUNK.ZIP | 12/98 | 907k | Quake: - Junk
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| | | | Playing - single (by GamesNet FDN)
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| | | | Single Player
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| | | | Files: 3 New: 11-22-1997 Old: 11-2-1997
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| JWILD11.ZIP | 12/98 | 208k | Play a realistic simulation of poker machines
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| | | | Files: 12 New: 11-18-1997 Old: 2-28-1995
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| KABOOM.ZIP | 12/98 | 103k | Quake: - 1:30 KaBoOm!!!
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| | | | If you've ever played a rocket arena game and
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| | | | "SniperWar" (I've personally never played
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| | | | "Rocket Arena") this is a combination of the
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| | | | of you who want to play quake as
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| | | | a regular deathmatch game. It consists of tw
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| | | | forts (the only goal is to annhilate
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| | | | úthe other team) tons of rockets and tons of
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| | | | launchers. There isn't a QC patch for
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| | | | this game, so you can play this by the host o
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| | | | TCP/IP game loads it up and the other
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| | | | úplayers have the same map in there quake\id1
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| | | | directory. Some of you will find this map
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| | | | úa little too simple for your tastes, but the
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| | | | makes this map a very fast map,
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| | | | especially if you are playing GLQuake. This
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| | | | spent only about 4 hours making,
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| | | | mostly for just some friends of mine and I to
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| | | | with, but I thought maybe a few
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| | | | other people might want to play with it, too.
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| | | | included the .map file for anybody (yes
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| | | | I am giving full permission to change this ma
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| | | | QC patch, provided that you still
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| | | | give me credit for creating this map although
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| | | | truly original [i did not steal it,
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| | | | Files: 4 New: 11-27-1997 Old: 9-20-1997
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| KASPLAT2.ZIP | 01/98 | 134k | Quake: - Shades Of War
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| | | | Playing - single/deathmatch (by GamesNet FDN)
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| | | | This is a small Deathmatch map. There is a si
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| | | | start
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| | | | and all the items are there, but no monsters.
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| | | | visually
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| | | | on DM2 and plays like DM4. There only 4 start
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| | | | more players than that would be overkill. I m
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| | | | with
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| | | | one-on-one play in mind. I think it would be
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| | | | challenges
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| | | | and tournies. Unfortuneatly, this means I'll
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| | | | see
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| | | | this map played on the 'net. Oh well. Every w
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| | | | the map,
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| | | | as well as all the power-ups. The pentagram i
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| | | | hidden. Look
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| | | | for a glow from underneath a wall. That wall
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| | | | of 150
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| | | | to help keep it from accidentally being shot
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| | | | need 2
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| | | | rockets to open it. I would appreciate any fe
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| | | | positive
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| | | | or negative, so don't hesitate to send me som
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| | | | Files: 3 New: 12-9-1997 Old: 7-27-1997
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