| KSKNS.ZIP | 04/98 | 56k | Quake II: - Name sNaKeEmail Address
|
| | | | def snake hotmail comPlayer Name
|
| | | | sNaKeDescription My version of KISS
|
| | | | skins for Quake2 Files ace pcx ace i
|
| | | | pcxbandit pcx bandit i pcxgene pcx
|
| | | | gene i pcxpaul pcx paul i pcxpeter pcx
|
| | | | peter i pcx
|
| | | | Files: 12 New: 3-11-1998 Old: 1-22-1998
|
| KYOTO.ZIP | 12/98 | 484k | Quake: - Kyoto
|
| | | | Playing - deathmatch (by GamesNet FDN)
|
| | | | Files: 3 New: 11-22-1997 Old: 11-9-1997
|
| L2S001.ZIP | 04/98 | 14k | L2-to-Sage world converter.
|
| | | | Converts Lord2 worlds to Sage format!
|
| | | | Files: 3 New: 3-30-1998 Old: 3-15-1998
|
| L2SIEGEP.ZIP | 10/97 | 532k | Lords of the Realm II Siege Addon Pack fix #1
|
| | | | Files: 10 New: 8-20-1997 Old: 6-17-1997
|
| LABDM.ZIP | 12/98 | 732k | Quake: - LabHair's Deathmatch Pack (ooh cleve
|
| | | | I have readmephobia, so i'm doing it my own w
|
| | | | Any way i happen to think of at the time.
|
| | | | Files: 5 New: 11-22-1997 Old: 8-22-1997
|
| LAUNCHER.ZIP | 02/98 | 17k | Quake: - Quake Map Launcher Utility
|
| | | | Version 1 0 Copyright c November 1997
|
| | | | Thank you for using my Quake Map
|
| | | | Launcher Utility henceforth referredto
|
| | | | as Launcher I wrote Launcher because I
|
| | | | was tired of having to load maps via
|
| | | | Quake sconsole and felt that there had
|
| | | | to be a better way I thus took up the
|
| | | | task of writing a utility that would
|
| | | | allow users to select a Quake mapand
|
| | | | then to launch the selected map To
|
| | | | install the Launcher program simply
|
| | | | unzip the Quake Map Launcher exeto a
|
| | | | directory of your choice and then run it
|
| | | | The first thing that youshould do is to
|
| | | | go to the Options menu and tell the
|
| | | | program where your
|
| | | | Files: 3 New: 12-28-1997 Old: 11-24-1997
|
| LAUPGD12.ZIP | 06/98 | 243k | This is a small fix/upgrade of the
|
| | | | Louisiana scenery. It fixes a database
|
| | | | error that someone reported to me.
|
| | | | This version also adds a rooftop
|
| | | | HeliPad in New Orleans. You can even
|
| | | | land on it! By Kevin Kansagra.
|
| | | | Requires LABeta10.zip and LAUpgd11.zip.
|
| | | | Files: 5 Oldest: 2/25/98 Newest: 2/25/98
|
| LA_07.ZIP | 04/98 | 150k | Mod Name: LA QuakeII v0.7 Authors:
|
| | | | [LA]-Seek300, [LA]-Cmdr-Keen Email:
|
| | | | notgod@notgod.com Web: http://
|
| | | | .spikes.com Some code taken, but
|
| | | | heavily modified from: ridah@frag.com,
|
| | | | the turret code SumFuka, the MOTD code
|
| | | | YoGrE, centerview stuff (see
|
| | | | centerview.txt) Special Thanks to: id
|
| | | | software, for Quake2, and the most
|
| | | | open architecture available. icepick,
|
| | | | [LA]-Alcazar, [LA]-ShamRock for
|
| | | | testing and ideas. Matt of the Lithium
|
| | | | MOD for BFG crash bug fix. EFNet's
|
| | | | #quake2dll for help and stuff. All
|
| | | | code that was used has been modified
|
| | | | to suit my needs. Please see the END
|
| | | | of this file for PERMISSIONS.
|
| | | | FEATURES:
|
| | | | Files: 7 New: 3-2-1998 Old: 1-11-1998
|