| LFAIR1Y.ZIP | 12/98 | 123k | LORD COUNTY FAIR -- An In Game Module (IGM)
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| | | | for LORD. Spend a Day at the Fair & visit
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| | | | the Balloon Pop & Medicine Man. Can you be
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| | | | a Pie Eating Champ? Plant a wet one on your
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| | | | favorite sweetie at the Kissing Booth. Join
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| | | | the Spear Toss & Javelin Throw Tournaments.
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| | | | Check out the Haunted & Enchanted Forests &
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| | | | Fairy Catch. Slosh enemies in the Dunk Tank!
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| | | | SHINING STAR SOFTWARE & Nannette Thacker
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| | | | ------------------= * =---------------------
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| | | | Files: 6 New: 7-17-1995 Old: 6-27-1995
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| LGCGAM40.ZIP | 04/98 | 1212k | Logic Games for Kids v4.0: 14 fun games
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| | | | Logic Games for Kids provides fourteen progra
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| | | | that challenge a child's thinking skills. Th
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| | | | programs are aimed at Grades K through 8, but
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| | | | can be enjoyed by all. Each program in Logic
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| | | | Games for Kids has a number of playing option
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| | | | to provide a large variety of game situations
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| | | | Concentration is the classic card game where
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| | | | you search for matching pairs of cards. Simo
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| | | | Says is an echo game that challenges memory
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| | | | skills; repeat patterns of colors, shapes, or
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| | | | pictures. Codebreaker asks you to decipher
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| | | | a multi-color code using clues from the compu
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| | | | .Build a Wall and Jelly Beans are competition
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| | | | between two players or versus the computer.
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| | | | .In Build a Wall, you take turns adding block
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| | | | to a wall trying to complete it. In Jelly Be
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| | | | you take turns removing beans from a jar and
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| | | | the one who takes the last bean loses. Awari
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| | | | is an ancient African pebbles-in-pits game.
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| | | | .Logical planning skills are needed to collec
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| | | | pebbles from the pits. In Drop Four, you try
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| | | | to line up four basketballs or soccer balls
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| | | | by dropping them down a vertical playing grid
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| | | | .In Row of Five, the object is to line up fiv
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| | | | Files: 47 New: 3-16-1998 Old: 1-27-1994
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| LGM1.ZIP | 03/98 | 103k | Quake: - LGM1
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| | | | This map will hopefully be one of the first "
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| | | | the tf2 community but unfortunately
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| | | | will be realeased at a late date after the tf
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| | | | released. in this map there are basically
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| | | | 3 main levels the upperground, underground an
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| | | | which will be somewhat in between the
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| | | | two. The underground will contain the main po
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| | | | I have yet to design, the sewerage room,
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| | | | one respawning room, one "loadup" room, and a
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| | | | for a "secret" underground cavern that will
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| | | | lead you to numerous areas of the base withou
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| | | | through the normal chokepoints and halls.
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| | | | The mid level will contain the main command c
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| | | | room) that is shielded with plenty of securit
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| | | | and not to mention many players. If you feel
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| | | | bond by all means try your luck with the syst
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| | | | of if you wish to have it the proper and easi
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| | | | an *enginneer in to the power room to cut of
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| | | | the power to the force field and also cause c
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| | | | messing around with the lights. This midway p
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| | | | in the map will also contain the turbolifts t
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| | | | the surface and also a small "loadup" room
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| | | | and if I feel hardworking I will incorporate
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| | | | monorailsystem that leads you from base to ba
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| | | | Files: 5 New: 1-29-1998 Old: 1-21-1998
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