Games With Names Starting With Letters J-R (Page 30 of 33)

R5007B32.ZIP03/982346kPlay realistic Five Hundred Rum
against your computer
Files: 50 New: 2-16-1998 Old: 10-5-1994
RA108USP.ZIP10/971165kRed Alert 1.08PE (US/UK release)
Files: 4 New: 8-20-1997 Old: 7-17-1995
RAMHITS2.ZIP10/971221kDoom II: - for this level and appears here fo
time.
Playing - coop/deathmatch (by GamesNet FDN)
New - sound/music
If these levels don't seem like a cohesive se
levels, it's because they're not! This is a
collection of my best levels...11 single play
5 deathmatch, and 1 dethtag.
Files: 3 New: 8-21-1997 Old: 7-22-1997
RAZ.ZIP09/98 282kQuake: - RAZ
Playing - single (by GamesNet FDN)
Short, to the point, 2 secrets,
Files: 3 New: 11-22-1997 Old: 11-14-1997
RCTF1UPD.ZIP03/98 608kQuake: - Fortress Base (CtF) - updated versio
3wave CtF level. Style selection is a
little unholy, but it fits together
nicely.. The size/layout should
favour 10-20 player games.
Files: 3 New: 1-31-1998 Old: 1-26-1998
REALHELL.ZIP03/98 33kDOOM II: - DOOM ][
Playing - coop/deathmatch (by GamesNet FDN)
New - graphic
Files: 4 New: 2-1-1998 Old: 6-20-1997
REAPER2.ZIP09/98 143kQuake: - Level Name Reaper 2 Wholesale
Death DestructionFile Name Reaper2
zipEditors Used QED for the map and
AdQedit for some texture work keep
watching the skies Type of level Single
player nope not this time Deathmatch
heaps of start points and weapons Also a
lot of the start points are teleport
destinations and a lot of destinations
are shared time to get telefragged Notes
I originally did this level to play
against Reaper Bots
Files: 3 New: 12-3-1997 Old: 11-16-1997
REEDIT.ZIP03/98 10kResident Evil Inventory Editor v1.0b
Files: 3 New: 1-25-1998 Old: 10-28-1997
REFINERY.ZIP03/98 44kDOOM II
Playing - coop/deathmatch (by GamesNet FDN)
Files: 4 New: 2-1-1998 Old: 6-20-1997
REFV1KB3.ZIP02/98 155kQuake II (Rendition Verite driver, beta 3!)
Files: 5 New: 12-21-1997 Old: 10-1-1997
REMAINS.ZIP01/98 254kQuake: - Beneath The Remains
Playing - single/deathmatch (by GamesNet FDN)
This is a medium-small sized Deathmatch map.
single-player start and all the items are the
no monsters. I made this map with "The Place
(dm1) in mind. Its' style is mostly the same
It has what I think is a "dungeon"-type atmos
is
only one secret area and it shouldn't be to h
Stuff I didn't put in include: green armor, l
and
the pentagram. I don't really find any of the
useful
in DM situations, so I left them out. Everyth
the map. Near the SP start, there is a crucif
a cross.
For some reason he disappears in DM mode and
stays.
It doesn't affect gameplay at all, but the cr
of
place without him. If anyone knows how to kee
mode...
can you tell me? I would appreciate any feedb
or negative,
so don't hesitate to send me some e-mail.
Files: 3 New: 12-9-1997 Old: 7-15-1997

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