| R5007B32.ZIP | 03/98 | 2346k | Play realistic Five Hundred Rum
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| | | | against your computer
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| | | | Files: 50 New: 2-16-1998 Old: 10-5-1994
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| RA108USP.ZIP | 10/97 | 1165k | Red Alert 1.08PE (US/UK release)
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| | | | Files: 4 New: 8-20-1997 Old: 7-17-1995
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| RAMHITS2.ZIP | 10/97 | 1221k | Doom II: - for this level and appears here fo
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| | | | time.
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| | | | Playing - coop/deathmatch (by GamesNet FDN)
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| | | | New - sound/music
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| | | | If these levels don't seem like a cohesive se
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| | | | levels, it's because they're not! This is a
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| | | | collection of my best levels...11 single play
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| | | | 5 deathmatch, and 1 dethtag.
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| | | | Files: 3 New: 8-21-1997 Old: 7-22-1997
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| RAZ.ZIP | 09/98 | 282k | Quake: - RAZ
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| | | | Playing - single (by GamesNet FDN)
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| | | | Short, to the point, 2 secrets,
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| | | | Files: 3 New: 11-22-1997 Old: 11-14-1997
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| RCTF1UPD.ZIP | 03/98 | 608k | Quake: - Fortress Base (CtF) - updated versio
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| | | | 3wave CtF level. Style selection is a
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| | | | little unholy, but it fits together
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| | | | nicely.. The size/layout should
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| | | | favour 10-20 player games.
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| | | | Files: 3 New: 1-31-1998 Old: 1-26-1998
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| REALHELL.ZIP | 03/98 | 33k | DOOM II: - DOOM ][
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| | | | Playing - coop/deathmatch (by GamesNet FDN)
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| | | | New - graphic
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| | | | Files: 4 New: 2-1-1998 Old: 6-20-1997
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| REAPER2.ZIP | 09/98 | 143k | Quake: - Level Name Reaper 2 Wholesale
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| | | | Death DestructionFile Name Reaper2
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| | | | zipEditors Used QED for the map and
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| | | | AdQedit for some texture work keep
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| | | | watching the skies Type of level Single
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| | | | player nope not this time Deathmatch
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| | | | heaps of start points and weapons Also a
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| | | | lot of the start points are teleport
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| | | | destinations and a lot of destinations
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| | | | are shared time to get telefragged Notes
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| | | | I originally did this level to play
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| | | | against Reaper Bots
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| | | | Files: 3 New: 12-3-1997 Old: 11-16-1997
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| REEDIT.ZIP | 03/98 | 10k | Resident Evil Inventory Editor v1.0b
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| | | | Files: 3 New: 1-25-1998 Old: 10-28-1997
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| REFINERY.ZIP | 03/98 | 44k | DOOM II
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| | | | Playing - coop/deathmatch (by GamesNet FDN)
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| | | | Files: 4 New: 2-1-1998 Old: 6-20-1997
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| REFV1KB3.ZIP | 02/98 | 155k | Quake II (Rendition Verite driver, beta 3!)
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| | | | Files: 5 New: 12-21-1997 Old: 10-1-1997
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| REMAINS.ZIP | 01/98 | 254k | Quake: - Beneath The Remains
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| | | | Playing - single/deathmatch (by GamesNet FDN)
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| | | | This is a medium-small sized Deathmatch map.
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| | | | single-player start and all the items are the
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| | | | no monsters. I made this map with "The Place
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| | | | (dm1) in mind. Its' style is mostly the same
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| | | | It has what I think is a "dungeon"-type atmos
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| | | | is
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| | | | only one secret area and it shouldn't be to h
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| | | | Stuff I didn't put in include: green armor, l
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| | | | and
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| | | | the pentagram. I don't really find any of the
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| | | | useful
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| | | | in DM situations, so I left them out. Everyth
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| | | | the map. Near the SP start, there is a crucif
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| | | | a cross.
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| | | | For some reason he disappears in DM mode and
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| | | | stays.
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| | | | It doesn't affect gameplay at all, but the cr
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| | | | of
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| | | | place without him. If anyone knows how to kee
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| | | | mode...
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| | | | can you tell me? I would appreciate any feedb
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| | | | or negative,
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| | | | so don't hesitate to send me some e-mail.
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| | | | Files: 3 New: 12-9-1997 Old: 7-15-1997
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