| SHIFT_IT.ZIP | 08/96 | 256k | Shift_It is a little game,where you have to m
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| | | | playable version,only the leveleditor and som
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| | | | possibly.
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| | | | Levels/collection1 26010 bytes Levelc
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| | | | Shift_It.exe 277060 bytes Starta
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| | | | Shift_It.exe.info 691 bytes
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| | | | Shift_It.guide 8498 bytes Guide
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| | | | Shift_It.guide.info 2657 bytes
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| | | | This games was coded with a special concentra
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| | | | Especially the intro is much better (oh no...
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| | | | other non-commercial games ;)
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| | | | Files: 4 New: 2-22-1996 Old: 1-3-1980
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| SHINING.ZIP | 12/96 | 230k | Quake: - The Shining
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| | | | Info [S/-/D] New -/././././. (by GamesNet)
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| | | | Map based on the garden in the movie
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| | | | The Shining.
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| | | | Files: 3 New: 11-26-1996 Old: 11-15-1996
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| SHIP.ZIP | 06/96 | 10k | Duke Nukem 3D: Ship.Map
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| | | | Files: 2 New: 5-29-1996 Old: 5-20-1996
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| SHIPQUAK.ZIP | 02/98 | 214k | Quake: - ShipQuake V0 1B Made By Your
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| | | | Imagination What is Shipquake ShipQuake
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| | | | is Quake with SHIPSCooperative Naah no
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| | | | maps for it DeathMatch YES SinglePlayer
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| | | | Just for testingNew Sounds Not for this
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| | | | versionNew Graphics SureThere are 3
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| | | | classes of ships
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| | | | Files: 10 New: 12-28-1997 Old: 12-20-1997
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| SHITIL10.ZIP | 05/96 | 7k | Free tileset for Shih Dao: Nature Pattern.
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| | | | Includes tile and mask. Requires Shih Dao
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| | | | for Windows (SHIDAO**.ZIP).
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| | | | Files: 3 New: 10-31-1995 Old: 5-12-1993
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| SHMAZE.ZIP | 02/96 | 96k | Good at mazes huh? Try this one.
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| | | | Files: 45 New: 10-9-1995 Old: 9-28-1988
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| SHNDRMSM.ZIP | 05/97 | 637k | Quake: - Museum
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| | | | Info [./-/D] New -/-/./././. (by GamesNet)
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| | | | DM Level
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| | | | Other Works : ShandraL
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| | | | Files: 4 New: 3-20-1997 Old: 3-13-1997
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| SHOCK1.ZIP | 08/96 | 9k | DOOM I: - SHOCK Part One
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| | | | (- TGM-UtiL v0.660â -)
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| | | | Files: 3 New: 7-13-1996 Old: 7-9-1996
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| SHOCKAB.ZIP | 12/96 | 112k | Quake: - Shocka(TM) Ammo
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| | | | Info [././.] New ./././-/./. (by GamesNet)
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| | | | A new grenade / rocket type.
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| | | | Using "impulse 12" (linked to "9" in config.c
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| | | | switches the
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| | | | grenades / rockets used by the grenade / rock
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| | | | launcher between n
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| | | | an Shocka's(TM). When exploding, the Shocka's
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| | | | blast away all enemy
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| | | | (including you) in range without doing any da
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| | | | (great for DM le
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| | | | with small platforms and a lot of lava /
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| | | | slime!!!). This looks rea
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| | | | with monsters. They are dizzy for a short tim
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| | | | before standing up
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| | | | To make the Shocka's(TM) useful in single pla
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| | | | monsters now take
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| | | | damage from water, slime and lava. I finally
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| | | | this part to work
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| | | | (If not, tell me, but i haven't found any bug
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| | | | yet).
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| | | | Files: 39 New: 10-17-1996 Old: 7-25-1996
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