| SKYCOP17.ZIP | 12/97 | 358k | SKY COP Version 1.7
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| | | | Files: 13 New: 12-13-1997 Old: 4-10-1996
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| SKYHIGH.ZIP | 09/96 | 131k | Quake: - Skyhigh
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| | | | Info [././D] New ./././././. (by GamesNet)
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| | | | This is a fairly small level that I made to s
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| | | | what I could do with the current quake editor
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| | | | there. Though this is my first real Quake le
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| | | | it's pretty good. This level should be good
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| | | | 2-6 player death matches. This is by no mean
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| | | | the best I can do, but is definatly is worth
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| | | | look. The level is called Skyhigh mainly for
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| | | | the sky and partialy for the high.
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| | | | Files: 3 New: 8-22-1996 Old: 8-13-1996
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| SKYLAB.ZIP | 12/96 | 43k | Doom 2: - Skylab
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| | | | Info [S/C/D] New -/-/./././- (by GamesNet)
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| | | | You begin this WAD in the skylab on the top f
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| | | | Navigate your way to the very ground where th
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| | | | exit
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| | | | awaits. This WAD is made of a mixture of
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| | | | 'shotgun-in-tight-corridor' situations, massi
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| | | | slug-fests and fiendish puzzles. A demo is
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| | | | included
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| | | | if you're really stuck. Enjoy.
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| | | | Files: 4 New: 11-3-1996 Old: 8-5-1996
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| SKYM337.ZIP | 03/97 | 105k | CESSNA 337 SKYMASTER - Notes: lightweighted-a
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| | | | with 2 engines fitted front and back of middl
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| | | | With double-tail just like a P-38-Lightning.
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| | | | This version got retractable gears, not like
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| | | | which had fixed gears.
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| | | | Extras: Pilot-Door opens when engines off.
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| | | | Nice detailed work and paintjob.
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| | | | Upload by the Designer: Goetz Scheuermann - C
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| | | | Files: 14 New: 9-30-1996 Old: 9-16-1996
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| SK_12.ZIP | 07/96 | 545k | Stonekeep v1.2 Patch [1/1]
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| | | | =/\/= RiSE iN SUPERiOR COURiERiNG =/\/=
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| | | | Files: 6 New: 1-25-1996 Old: 12-14-1995
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| SK_BEAM.ZIP | 08/96 | 11k | Stonekeeper - beamer ;-)
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| | | | Files: 3 New: 7-19-1996 Old: 4-1-1996
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| SK_CHEAT.ZIP | 08/96 | 10k | Stonekeeper: - cheat
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| | | | Files: 2 New: 7-19-1996 Old: 5-26-1996
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| SK_FORTS.ZIP | 01/98 | 502k | Quake: - lay on this map is great! Have a goo
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| | | | enjoy the map. This is
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| | | | New - model (by GamesNet FDN)
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| | | | Files: 4 New: 12-9-1997 Old: 11-17-1997
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| SK_P11.ZIP | 05/96 | 548k | Patch for Stonekeep
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| | | | Files: 5 New: 5-4-1996 Old: 12-20-1995
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| SLABRYNT.ZIP | 03/98 | 185k | Quake II: - Slabrynth: The
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| | | | Replimutilation
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| | | | Info: SP DM (by GamesNet)
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| | | | Slabrynth is a multi-tiered arena that
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| | | | the aliens use for their war games.
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| | | | Being that you already disposed of the
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| | | | alien contingent that was there, you
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| | | | are waiting for the next contingent to
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| | | | arrive. In the mean time you prepare
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| | | | for their arrival by practicing on
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| | | | your own militery skills. It just so
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| | | | happens that on your transport you
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| | | | were transfering traitors from your
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| | | | own militery force to the death camps.
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| | | | While you and your comrads were busy
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| | | | disposing of the aliens the traitors
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| | | | escaped. They also armed themselves
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| | | | and will do anything to survive. It's
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| | | | time to recapture the traitors!
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| | | | Files: 3 New: 2-9-1998 Old: 2-1-1998
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