| SPLISH1.ZIP | 08/96 | 6k | Duke Nukem 3D: DukeMatch level
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| | | | Files: 3 New: 7-16-1996 Old: 6-5-1996
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| SPMARE.ZIP | 11/96 | 759k | ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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| | | | Û²±° SPACE NIGHTMARE BY MICRODEM °±²Û
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| | | | ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
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| | | | Very fast arcade action game, take your
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| | | | favorite ship and kill enemies on planets
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| | | | and in the space. Smooth scrolling in all
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| | | | directions. Animation at 60 frames per
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| | | | second! Features SUPER VGA 640x480x256 and
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| | | | VGA 320x240x16. Music and digitized sound
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| | | | blaster support. Req: 386+ VGA, 2MB, Mouse.
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| | | | Files: 9 New: 9-2-1996 Old: 11-28-1990
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| SPMARINE.ZIP | 02/97 | 12k | Quake: - This is a Quake Space Marine.
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| | | | Files: 3 New: 12-12-1996 Old: 11-17-1996
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| SPNXWALK.ZIP | 07/97 | 241k | Quake: - SphinxWalk
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| | | | Files: 3 New: 5-1-1997 Old: 4-20-1997
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| SPOOK1.ZIP | 08/96 | 26k | Duke Nukem 3D: DukeMatch level
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| | | | Files: 3 New: 7-16-1996 Old: 6-15-1996
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| SPORPHAN.ZIP | 03/96 | 22k | Scenario for Steel Panthers 1995 PC CD-ROM
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| | | | wargame by SSI: Orphanage Hill July 1944
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| | | | Files: 4 New: 2-18-1996 Old: 12-20-1995
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| SPORT.ZIP | 05/97 | 548k | Quake: - DCU Sports Hall
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| | | | Info [-/./D] New -/-/./././- (by GamesNet)
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| | | | The level is based on the sports hall
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| | | | in DCU. Finished as far as I'm
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| | | | concerned. Deathmatch level.
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| | | | Files: 3 New: 2-19-1997 Old: 2-4-1997
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| SPOTLGHT.ZIP | 02/97 | 22k | Quake: - spotlght.bsp
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| | | | Files: 4 New: 12-12-1996 Old: 12-2-1996
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| SPPALVOG.ZIP | 03/96 | 22k | Steel Panthers SSI wargame
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| | | | Scenario: Pavlograd--February '43
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| | | | Files: 4 New: 2-18-1996 Old: 1-2-1996
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| SPPERSHG.ZIP | 03/96 | 28k | Steel Panthers SSI wargame scenario
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| | | | involving the first combat between
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| | | | an M26 Pershing and a Tiger during WWII
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| | | | Files: 4 New: 1-8-1996 Old: 12-20-1995
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| SPRGEN.ZIP | 12/96 | 60k | Quake: - SPRGEN: The Quake Sprite Generator
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| | | | Please replace the other TXT file (SPRGEN.TXT
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| | | | with my new one. -
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| | | | You know there are 3 Sprites (2d animations)
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| | | | Quake right? They
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| | | | center of explosions, the bubbles, and the li
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| | | | balls on sticks (
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| | | | ask:). If it's in Quake, it must be editable
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| | | | right? Right! SPR
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| | | | DCCed to me a long while ago on IRC, and I
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| | | | recently noticed that i
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| | | | found in many places. I did not compile this
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| | | | nor did I use it, s
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| | | | no idea how to answer any questions. The scr
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| | | | under USAGE shoul
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| | | | This works similar to MDLGEN, and was actuall
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| | | | with the source cod
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| | | | Files: 6 New: 11-20-1996 Old: 9-7-1996
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