| T3FARENA.ZIP | 02/98 | 477k | Quake: - "Tiny Team TF -- Arena"
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| | | | Tiny Team TF level
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| | | | Files: 3 New: 12-9-1997 Old: 11-25-1997
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| TA10_121.ZIP | 12/98 | 953k | Total Annilation 1.0 to 1.2 beta 1
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| | | | Files: 2 New: 11-16-1997 Old: 11-14-1997
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| TA11_121.ZIP | 12/98 | 915k | Total Annilation 1.1 to 1.2 brta 1
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| | | | Files: 2 New: 11-16-1997 Old: 11-14-1997
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| TAB2.ZIP | 05/98 | 583k | Quake II: - Tab2: Strogg Radar
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| | | | Info: SP DM (by GamesNet)
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| | | | A Strogg military installation level.
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| | | | Files: 3 New: 3-25-1998 Old: 3-2-1998
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| TAD2.ZIP | 05/96 | 20k | Warcraft II scenario
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| | | | Files: 2 New: 3-11-1996 Old: 3-11-1996
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| TAG2.ZIP | 09/96 | 11k | Duke Nukem 3D: new level
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| | | | Files: 3 New: 8-18-1996 Old: 8-11-1996
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| TAIWAN.ZIP | 05/96 | 14k | CIVILIZATION 2 "Taiwan" Scenario
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| | | | Files: 4 New: 4-20-1996 Old: 3-22-1996
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| TAKEPIN.ZIP | 09/96 | 36k | Patch for take a break pinball and lode runne
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| | | | self extract .exe file
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| | | | Files: 2 New: 8-19-1996 Old: 5-15-1996
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| TALLILHO.ZIP | 09/96 | 3k | Back to Baghdad (fix for Tallilho scenario)
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| | | | Files: 5 New: 8-8-1996 Old: 8-2-1996
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| TAMT1.ZIP | 08/96 | 14k | Duke Nukem 3D: DukeMatch level
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| | | | Files: 3 New: 7-16-1996 Old: 6-7-1996
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| TANASH2.ZIP | 12/96 | 57k | Heretic: - City of Tanash
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| | | | Info [S/C/D] New -/-/./././- (by GamesNet)
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| | | | City of Tanash is the necromantic
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| | | | hub of the so-called Sorceror's
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| | | | World, where many scientific
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| | | | principles do not apply. Can you
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| | | | survive the wizards and warriors?
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| | | | Files: 3 New: 11-20-1996 Old: 1-14-1996
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| TANDALOS.ZIP | 03/97 | 19k | Warcraft 2 Scenario.
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| | | | Files: 2 New: 1-3-1997 Old: 1-3-1997
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| TANK21A.ZIP | 03/98 | 320k | Quake: - Quake 2 Registered Version
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| | | | Playing - single/deathmatch (by GamesNet FDN)
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| | | | A dismal, dank holding tank situated somewher
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| | | | asteroid
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| | | | belt. Very symmetrical layout with a not-so-
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| | | | multi-tier center
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| | | | hub; all weapons present EXCEPT the cheater's
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| | | | This
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| | | | level is best suited for >4 players. GL mult
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| | | | lighting is in,
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| | | | (since I have a Voodoo!) but is used in a sub
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| | | | felt
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| | | | garish red and blue tones would have ruined t
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| | | | "atmosphere" of the
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| | | | map.
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| | | | Files: 3 New: 1-29-1998 Old: 1-24-1998
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